Posts

Nithhugyr

 Back when man ate the planet the nithhugry was made. On command they would hollow out entire mountainsides, now only a few are left, roaming the places few dare to tread. They appear in swarms of 3d100, combined into a singular worm. Each segment is 15’ long and 10’ wide Nithhugyr: HD 2+12 per Segment, Atk 1 Bite (1d12+6) per 5 Segments, AC as Chain + Shield, MV 60' or 40' Burrow, ML 11. Swallow: If a bite attack beats succeeds by 10 or more, the target must save vs Wands or be swallowed whole. If swallowed whole the victim travels down the body at a rate of 1 segment per round, suffering 1d6 damage per segment. If not swallowed whole the victim is hanging on for dear life in the mouth and must make Strength check each round to hold on. Succeeding by 2+ allows for escape, failing by 2+ means swallowing. Break Apart: If a segment is destroyed the swarm becomes two independent worms., Heat Vent: Has a 1-in-12 chance each round to release jets of searing hot air, scalding ...

Map of Veyard

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  I've slowly been procedurally generating out a map of a science fantasy campaign setting and doing a solo hex crawl over on my dice camp. I realized I'd have more fun with a premade map so I went and made a map. This is just the most barebones map and I think over the coming weeks and months I will slowly flesh out massive hexmap.   These basic hexographer hexes don't portray the full picture, like nature of the rusted highlands, the white forest, the verdigris dunes, and a bunch more strange biomes I have planned. That will have to come with me eventually hand illustrating a map but just know that's coming. You can probably just use this as a base for any campaign world.

Veyard Factions: Aldmachinistic

  In the wake of the first Rain of Fire all of Veyard was ruled by computational godlings known as The Computearchons. Machines left behind as part of automated government continuation programs. Eventually they were sealed away, as what use would a machine made by the people who destroyed the world be. They are all dead now, they were still aware as they felt gnawing things eat away at their wired brains. The Aldmachinists' eyes are filled with lust reading these histories. A time without politics, where we all obeyed those most learned in engineering and mathematics, it was the peak of humanity it had to be. Those who rebuked these machines were scared fools, the governments that made the machines couldn’t have implanted politics into them. We need to find where they are and release them back upon the world, they can bring us into the heights of the first imperial age. An aldmachninist does not dream, they wish to survive off of efficient nutrient slurry, they see no need to cre...

CAPERS Star Wars Lifepath

I have been watching Andor as of late and I was reminded of how good I think CAPERS is of a system do do star wars in. So I made a modified version of the lifepath system found in the expanded book to be more suitable to star wars. You can find it here.

Mask 01: Mask of the Iron Warriors

  Hello, welcome to a strange thing I am attempting to start. The great magic mask relay. It begins with one person describing a magical mask, it can be for any length and for any setting they wish, it can even have mechanical implications if the writer desires.  Once they have written this, they are going to tag (be polite, ask them if they are fine being tagged in) another person to write a magic mask and this chain continues until 100 masks have been described. They make sure to link to the blogpost you were tagged in and then once the person after you had made their post link to theirs. The blog posts should be formatted as Mask #: Mask Name. That’s pretty much all the rules, make sure the person you tag reads the rules. Mask of the Iron Warrior Back when iron was first forged the warlords of old, conquers of valleys and mountains, demanded their warriors be unstoppable. The warlocks that fueled the hellfire forges, the only thing hot enough to make iron, were more tha...

Troika House Rule: Weapons

  I recently put up a bunch of additional damage matrices for weapons found in traditional fantasy rpgs not in troika as well as stuff like getting hit by trains or caught in explosions up on itch.. I thought I might as well add some weapons related house rules I use for troika to my blog as well. Higher Lethality For those in search of even higher lethality, a player character’s advanced skill is added to their damage rolls. Enemies add a third of their skill to damage rolls. If they are particularly dangerous a half, surprisingly weak a quarter. Dual Wielding The attacker Rolls Vs using the lesser of two Weapon Skills for each weapon. The attack may roll damage with both weapons using a d3. If their secondary weapon is used primarily for riposting, then initiated Roll Vs attacks are made with the primary weapon Skill, non-initiated Rolls Vs use the secondary weapon Skill. The attack may roll damage with the primary weapon as normal.

My Philosophy

  Recently I reconnected with a friend of mine and we talked about where we had been chilling out online. I mentioned that I was in a discord server for ttrpg people who are leftists who like telling edgy jokes but don’t like saying slurs so it was a pretty good place to chill. She then asked me if there are any hot takes from that server about ttrpgs, I explained that the main thing was that we believe adventure design is just as if not more important than system design. She then said “I want to know more about what that means as a mode or philosophy of play?” So I explained and I guess I want to elaborate on it somewhat and do it as a blogpost, and a slightly wankery one I guess.  This is the first tenant, and something that went unspoken but does inform a lot of how I see the world. Folk art practices are just as legitimate as commercial art practices. We interact with folk art storytelling all the time when we interact with friends and family because people like tellin...