Posts

CAPERS: Critical Part 1

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 I have been thinking about supers rpgs recently so I started thinking about CAPERS. Then I started thinking about CAPERS: Cyberpunk, and then about getting limbs and stuff replaced. What better time to do this than after losing one after someone with an axe chops it off. It can make the game much more brutal but I like that sort of thing. I cover the physical sources of damage in this part. Part 2 will have the energy sources (Acid, Electricity, Fire. Force, and Ice).     I'll provide a pdf for download and home printing once I have part 2 done.  

The Hyrule Grand Campaign: Hyrule

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  I'm slowly working on creating my own legend of zelda themed hex crawl, and I do mean slowly this map was first created september 2022. The basic gist is that it takes place during the Hyrulean Civil War in a "Shot and Sorcery" setting. Matchlock firearms exist Black powder was not invented, instead blue powder (dried and gentle pulverized bombflowers) Kingdoms with fertile land farm bombflowers to fuel their plans of domination. Monsters stalk the hinterlands, making population centers outside of the control of the kingdoms incredibly rare. Ancient technology and malice dot the landscape, if any one kingdom was able to harness these powers they might be able to upset the delicate balance. You can download the keys and character creation rules here This will slowly be updated with more and more stuff as time goes on. This map and project predates the goat reveal of the zonai so idk if I am gonna stick with human zonai or not.  

Longshot City: Loose Cannon

  Some wires got crossed, or maybe you just drew poorly. Regardless, your powers are always on, despite how convenient it would be to turn them off. Being a constant danger to everyone around you makes you develop a loner attitude fairly quickly. Origin: Any. If the origin requires equipment you also need that equipment to live or cannot remove it for other reasons. Advanced Skills 3 Hand to Hand Fighting 2 Stealth Possessions A shockingly fragile power inhibitor. Special: Activating your powers has no Stamina cost, as they are always active. Variations: Life Drainer. Your very touch is anathema to life, gain Absorb Stamina (Power). Dynamo. Your body is constantly producing blasts of uncontrollable energy, gain Energy Blast (Power 3). Radiant Energy. You are constantly radiating off intense energy, gain Elemental Form (Power 4). Uncontrollable Strength. You are strong, too strong, gain Superstrength (Power 4). However you must test your luck ever...

The 120 Room Megadungeon

No too long ago I made a postmortem on the process of creating half of a megadungeon over the course of a month. Well I have decided to post a super rough draft of the first half of the dungeon. It's entirely unedited, and it will all have to be redone in a lot of spaces because I am not gonna be publishing DCC stuff in any official capacity after the whole judge's guild thing so eventually this will all get retooled for BX instead. You can find it here.

Bombast!

 I made another spelljammer dungeon... It's free. You can check it here.

Beggars

  So there’s a very well founded sentiment amongst a lot of people in the ttrpg space, a sort of disdain for fifth edition dungeons & dragons. I get it, if you are the person who always running the games and but don’t want to be every time you bring it up with your other friends that there is something you want to try so it would be more fun for them and they keep looking you in the eyes and saying no. It feels terrible and on top of it you gotta play a game that's so bad that I will not run it unless payed to. Especially when you get off that train, it can feel electric to hear other people say what you are thinking and hear other disillusioned people. But what's up with the people who are constantly begging internet randos to play other games? Deploying on the regular “I'm begging you please play another game”.  I'm sure you have encountered this before, if not this exact turn of phrase you might also know them from their other tendencies. The sort of ...

I made a 120 Room Dungeon in a Month

So I run an open table D&D game for a youth center. I got myself a notion that I had two months before I was gonna be running a game so I might as well try doing some daily dungeon keying and by the time I had to run a game then I’d have something sizable to run for the folks at the youth center, an d I could keep expanding it until I had a full megadungeon to one day release. I started brainstorming and decided on a general outline of the dungeon I came to this general premise The Burrow: heavily overgrown complex that while technically underground is only so by a foot or two of topsoil and has enough cave ins that natural light isn't unheard of ????: more standard dungeon, no strong theme but heavy aesthetic contrast with the barrows above with darkness and no greenery. The Grand Ossuary: massive catacomb complex teeming with undead. The caves of prehistory: like cavemen and shit can be found here, decidedly natural as opposed to the two prior levels, heavy focus on ...