The Dreaming Lake Chimera To create a chimera roll to determine how many d10 HD it has. Roll 1d8, dice explode. A chimera hasas follows. An initiative bonus equal to HD-3 A 1d20 action die for every two heads, and a 1d14 for each tail it has. It begins with Atk Bite HD+3 Melee (2d4), Claw HD+2 Melee (1d6), Tail Attack HD+1 Melee (1d5) on tier 1 (2 heads, 1 Tail) but for every tier above that it gains +2 to all attack rolls and +1d to all damage dice. 40’ movement. It begins with Fort +4, Ref +2, Will +2 at tier 1, but for every tier above that it gains +3 Fort, +2 Ref, and +1 Will. Saves forced by the chimera are DC 7+HD. Result 1-4 2 Heads, 1 Tail 5-7 2 Heads, 2 Tails 8-10 3 Heads, 2 Tails 11-13 3 Heads, 3 Tails 14-16 4 Heads, 3 Tails 17-19 4 Heads, 4 Tails 20-22 5 Heads, 4 Tails 23-32 5 Heads, 5 Tails 33+ Ever shifting as if all results. 1d20 Heads Baboon: The chimera knows the languages of man. Bear: The chimera’s cla