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Young Man's Ettiquite Society and the Gold Eel Bridge

  The urchins of Troika city have it rough. Dead parents, crushing poverty, constant owl attacks. It’s truly a miserable experience. If by age 6 they are not able to find a job the many factories often times a life of crime is all that’s left. The Young Man’s Etiquette Society is a child gang headed by the infamous 16 year old Hayhead Mirra. Nearly every pick pocketing urchin in the city pledges allegiance to him and his gang. Currently they control the toll to cross the Gold Eel bridge connecting the neighborhood of Brumpton’s Hill and Eelbones. These three are the ones who enforce that 3 pence toll. Limney, 11 year old boy Overly confident and prone to dozing off. Whenever he talks to a bearded man he insists that he just shaved his recently in as deep of a voice as he can muster. Crandle, 12 year old girl The eldest of the group and the one that keeps the coin purse. She is missing part of her ear from a knife fight and makes sure to keep it covered with her hair. She loath...

Saint Inklethurt's and Brondy Underground Railroad

  Troika! Tuesday is here again. Here’s a small little monster. Hidden within the goblin labyrinth of Troika City are many abandoned underground projects. The first underground railroad in the city was that of the Saint Inklethurt’s and Brondy, a line that would connect the port of Brondy to the farther inland Shrine of Saint Inklethurt. Using extensive labor from the damned the tunnels were constructed, track was laid, and it was opened to the public. With the power of demon binding custom steam trains with minimal smoke were ran through the somewhat ventilated tunnel.  It ran without issue for 5 months before a small seal was broken and the hellfire engine unleashed its true power, acrid hellsmoke filled the tunnel and killed the hundreds of passengers inside. The company that created the rail line and bound the demons quickly went bankrupt and the tunnels were abandoned. All subsequent underground railroads in Troika have been powered by plasmic energy instead. When wand...

Encounters is Tsark

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  It's Troika! Tuesday. I made a micro setting based on a d6 encounter table for troika. A PDF for home printing can be found here.  

Troika Tuesday Devil in the Crypt

  It’s Troika! Tuesday. I ran Devil in the crypt for 3 people in a discord server I am in. We had Vashko the Demon Stalker Jimdon the Gremlin Catcher Ghonnorea the Hogoblin The three of them had heard tell, an ancient tomb of the ascendant of the phoenix throne floating near a traderoute upon the humpbacked sky had had strange occurrences happen, golden barges had been disappearing if they traveled too close. Rumors of devilry caught the attention of Vashko, so he rented a golde barge, and the help of two mercenaries. Or tried to get two mercenaries, he got one and an exterminator. As their barge sailed they scouted three details, a cave waterfall about 30 meters down the side of the floating island, arid shrubland coating most of the island, and a mesa that creates a crescent shaped valley in the middle. After trekking to the valley they gave upon a verdant vale, the road continues onwards for a while curving around palm trees and wind fluttering grass towards the back of the...

That Which Will Behold Both The Beginning and End of all Things

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 It's Troika Tuesday   A PDF for download can be found here   

d66 Random Potion Generator

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  I love chugging unknown substances in caves. Pdf for home printing.  

Nithhugyr

 Back when man ate the planet the nithhugry was made. On command they would hollow out entire mountainsides, now only a few are left, roaming the places few dare to tread. They appear in swarms of 3d100, combined into a singular worm. Each segment is 15’ long and 10’ wide Nithhugyr: HD 2+12 per Segment, Atk 1 Bite (1d12+6) per 5 Segments, AC as Chain + Shield, MV 60' or 40' Burrow, ML 11. Swallow: If a bite attack beats succeeds by 10 or more, the target must save vs Wands or be swallowed whole. If swallowed whole the victim travels down the body at a rate of 1 segment per round, suffering 1d6 damage per segment. If not swallowed whole the victim is hanging on for dear life in the mouth and must make Strength check each round to hold on. Succeeding by 2+ allows for escape, failing by 2+ means swallowing. Break Apart: If a segment is destroyed the swarm becomes two independent worms., Heat Vent: Has a 1-in-12 chance each round to release jets of searing hot air, scalding ...

Map of Veyard

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  I've slowly been procedurally generating out a map of a science fantasy campaign setting and doing a solo hex crawl over on my dice camp. I realized I'd have more fun with a premade map so I went and made a map. This is just the most barebones map and I think over the coming weeks and months I will slowly flesh out massive hexmap.   These basic hexographer hexes don't portray the full picture, like nature of the rusted highlands, the white forest, the verdigris dunes, and a bunch more strange biomes I have planned. That will have to come with me eventually hand illustrating a map but just know that's coming. You can probably just use this as a base for any campaign world.

Veyard Factions: Aldmachinistic

  In the wake of the first Rain of Fire all of Veyard was ruled by computational godlings known as The Computearchons. Machines left behind as part of automated government continuation programs. Eventually they were sealed away, as what use would a machine made by the people who destroyed the world be. They are all dead now, they were still aware as they felt gnawing things eat away at their wired brains. The Aldmachinists' eyes are filled with lust reading these histories. A time without politics, where we all obeyed those most learned in engineering and mathematics, it was the peak of humanity it had to be. Those who rebuked these machines were scared fools, the governments that made the machines couldn’t have implanted politics into them. We need to find where they are and release them back upon the world, they can bring us into the heights of the first imperial age. An aldmachninist does not dream, they wish to survive off of efficient nutrient slurry, they see no need to cre...

CAPERS Star Wars Lifepath

I have been watching Andor as of late and I was reminded of how good I think CAPERS is of a system do do star wars in. So I made a modified version of the lifepath system found in the expanded book to be more suitable to star wars. You can find it here.