CAPERS: Critical Part 1

I have been thinking about supers rpgs recently so I started thinking about CAPERS. Then I started thinking about CAPERS: Cyberpunk, and then about getting limbs and stuff replaced. What better time to do this than after losing one after someone with an axe chops it off. It can make the game much more brutal but I like that sort of thing. I cover the physical sources of damage in this part. Part 2 will have the energy sources (Acid, Electricity, Fire. Force, and Ice). I'll provide a pdf for download and home printing once I have part 2 done.