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Showing posts from January, 2024

More Morale

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 A PDF for download can be found here .

The Darkest Hour in the Brass Cave

  Unsure how to carry on the team heads forth through the tunnels until they reach a fork heading either north or south, recalling northward has always historically been the way back to the surface they head north until they reach a brass door. Fearfully they pause not sure what to do until finally bobos the fool sorceress touches the doors, it hisses as it slides open with prismatic mist flowing from the bottom of the door. Suddenly they are in a luxurious room with 8 large sarcophaguses in a style incongruent to the one, beautiful weaved banners. Not wishing to possibly anger more undead, they take a door to the east, finding themselves entering into the room containing all the dwarves from the room they had been guarding. Bobos, who is used to changes in the multidimensional stream from her learned way of flaming hands, determines that something is messing with time and space but cannot be sure what exactly is going on. Retracing their steps to the brass cave they demand

Legend of Zelda Classes DCC

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 I made this a while back. Untested. Have Fun.  A PDF for download can be found here.

Bronze Age DCC Occupations

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This is mostly based on southeastern europe, northern africa, and asia minor but with small aspects of bronze age china mixed in. I play with a house rule where You roll an additional d10 to determine what you are, with 1-7 being human, 8 being dwarf, 9 being elf, 10 being halfling.   A link to a pdf download can be found here.

Prison of the Forsaken Bear God: Warhammer Fantasy Battles 3rd Edition

 There is a lot of fun to be had in the melding of old school roleplaying games and war games. I decided to convert my module to warhammer in hopes someone explores that area. Blogger is not capable of containing what I wrote for some reason so here is a link to a google doc .

Falcon

Falcon: An animal companion for BX From the steppefolk of the east to the noblefolk of the far western isles the art of falconry has spread across the entire continent.  Falcon AC: 2 [17], HD: 1+1, THAC0: 18[+1], Att 1 x Claw (1d4), MV: 70’ flying, SV: Poison/Deathray 12 Wands/Beams 13 Petrification/Paralysis 14 Breath/Explosives 13 Magic 16, ML: 8 ,AL: Neutrality ,XP: 15. Special: Falcons count as HD 4 for the determination of Breath Weapons/Explosives saves. While traveling with a falcon, random encounters of overland monsters are altered as follows.  Encounter Distance: 4d6 x 20 yards. Or 1d4 x 20 yards if either side is surprised. Surprise: The adventures roll 1d6. On a result of a 1 the party is surprised, on the result of a 2 the party is not surprised but does not know what they are encountering. While traveling with a falcon, the chance of finding a suitable hunt is increased to 2-in-6. Inspired by The Sweet and Lovely Mark

Dinosaur Stampede

  Level: 3 Range: 100’ Duration: Varies Casting time: 1 round Save: Reflex General: The caster summons forth the spirits of long dead dinosaurs to trample their enemies. Successful saves merely half the damage suffered while being trampled by the spirits. The spirits charge forth in a straight line, unaffected by gravity. The caster may only cast this spell if they are in possession of a dinosaur fossil. Manifestation: Roll 1d7: (1) triceratops; (2) brontosaurus; (3) spinosaurus; (4) pachycephalosaurus; (5) tyrannosaurus rex; (6) ankylosaurus; (7) stegosaurus. Corruption: Roll 1d8: (1) The caster becomes a nexus point between the prime material plane and the afterlife of beasts, they suffer a -2 penalty to sounds related stealth skill checks as ghostly animals noises follow wherever they go; (2) The caster’s skin hardens and fills with osteoderms, granting a +1 AC bonus and a -1 check penalty to non spellcasting actions; (3) the caster reverts to a more basa