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Showing posts from October, 2022

Slot Based Encumbrace for Mothership

I have been interested in playing a more survival horror themed game recently. The sort of game where a character has to survive one really bad week instead of one super bad night. A core part of this sort of game that will take place over a timeframe like that is resource tracking. Here are my simple rules for A slot based encumbrance system for mothership. Androids & Scientists start with 20 maximum Slots. Marines & Teamsters Start with 30 maximum slots. If you do not have a rucksack, satchel or other type of storage your maximum Slots is reduced to 5 for the purposes of carrying. You may still wear more than 5 Slots worth of wear. You have two Slots designated as your Hand Slots. Items in your Hand Slots are instantly usable in combat. You have two slots designated as Quick Access Slots. Items in your Quick Access Slots require a successful Speed Check to use that round of combat. The rest of the slots are Storage Slots. Items in Storage Slots need an entire Round to be u

A sneak peak

Orange Gunkling Small (6") colonial slimes that hunt in packs. These orange blobules are warm to the touch and will try to attach themselves to passing by creatures and wiggle rhythmically. Game Statistics Armor Class: 6 [13] No. Appearing: 2d12 Hit Die: 1/2-1 Saves: D 14 W 15 P 16 B 17 S 18 Move: 75' (20') Morale: 12 Attacks: 1 x Cook Treaure Type: P Damage: 1/2 hp rounded down Alignment: Lawful THAC0: 19 [0] XP Awarded: 7 Cook: Uses only in groups. Save vs Breath Attack or be covered in gunklings. When covered the gunklings will shake in tune with each other and use the friction to cook the victim alive. The victim suffers damage each round equal to half the number of gunklings attached (rounded down). Immunity: Unharmed by all fiery damage. Cling: Can Move across walls and ceilings. Removing from surface requires a STR check. Seep: Can squeeze through small holes and cracks. Harvestable Materials If frozen th