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Showing posts from May, 2024

Rust: An Emergent Nature

  The ambition of empire is eternity. The fact of the matter is that the earth will swallow you. Cities will be buried either under their own rubble or the sands of time but they will be swallowed. Once mighty titans shall rot to their bones. The age of iron ended. Bomb after bomb driving the stake deeper into its heart. Entire cities were left to rot. When you let iron rot you get rust. Rust: That which man abandoned. Leech, lock up, conceal, weaken, age. Anything iron can do, but it must consume something. Not many people would know of rust as a nature. It is only just beginning to bubble up from the dead cities. Only a few circles of rust mages exist, and only they know how to create a rust focus.  Their guiding philosophy is simple; the old world never died, the new world is just its death rattles. They view humanity as beyond saving, the only thing we can hope to do is use what is left to end it quicker.

DCC Krevborna Character Creation

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I will be starting up a Krevborna game in dcc some time soon. If anyone wants to do the same I have made a custom occupation table as well as an appended appendix L.     The occupations should be self explanatory. However the languages probably need some explanation as a few were invented by me for the sake of the game. Kosk: A close relative of krevbornish, spoken within the kosk principalities. Mirshiman: the language spoken in the place the krevbornites called the Mirshimi Islands (what I have renamed the okami islands in my own game[1]) Old Church Bornish: an ecclesiastic language primarily used by the church of saintly blood, fantasy old church slavonic. Old Mudraal: An entirely dead language that was recently retranslated for the first time. Polnenzan: the language spoken by the polnenza people. Ramask: an even older ecclesiastic language, fantasy latin. Rhomlundese: the language spoken in Rhomlund. Siberskian: a nearly extinct but closely relate

Staying Classy in the Stone Age 1

  Last September my long time friend Ciara mentioned the idea of running a stone age fantasy game, and in a discord server I am in, someone started a thread about paleolithic hex crawling so I decided to revisit this idea. Classes such as the fighter need no real adaptations, all that is needed is a change of equipment list and you have someone who is capable of fighting. A magic users would be only slightly more difficult, eschewing the spellbook for various artifacts of power but again very reasonable. After that there is the thief, most skills are broadly applicable such as a backstabing or a climbing sheer surface even in the stone age, however picking locks and reading languages are not skills someone needs at that time.  There is also the cleric and despite interfacing with divinity being a very important part of the game the cleric as presented is more focused on presenting a very medieval christian understanding of what interfacing with the divine means. A major rework