A sneak peak
Orange Gunkling
Small (6") colonial slimes that hunt in packs. These orange blobules are warm to the touch and will try to attach themselves to passing by creatures and wiggle rhythmically.
Game Statistics | |||
---|---|---|---|
Armor Class: | 6 [13] | No. Appearing: | 2d12 |
Hit Die: | 1/2-1 | Saves: | D 14 W 15 P 16 B 17 S 18 |
Move: | 75' (20') | Morale: | 12 |
Attacks: | 1 x Cook | Treaure Type: | P |
Damage: | 1/2 hp rounded down | Alignment: | Lawful |
THAC0: | 19 [0] | XP Awarded: | 7 |
- Cook: Uses only in groups. Save vs Breath Attack or be covered in gunklings. When covered the gunklings will shake in tune with each other and use the friction to cook the victim alive. The victim suffers damage each round equal to half the number of gunklings attached (rounded down).
- Immunity: Unharmed by all fiery damage.
- Cling: Can Move across walls and ceilings. Removing from surface requires a STR check.
- Seep: Can squeeze through small holes and cracks.
Harvestable Materials
If frozen the gunkling will burst and leak it's gunk. This gunk can be boiled down into a paste. This past is bright green and is worth 1gp. The past can be used by any alchemist to create a potion of fire resistance.
Comments
Post a Comment