Player facing attack rolls for DCC
Someone in the Goodman games discord server asked about changing DCC to not have monsters roll to attack but instead have player characters roll to defend. Here is how I would do it Convert player character armor class to descending, this means a +2 agility bonus translates to an unarmored AC 8. Wearing full plate means that you subtract 8 from your AC instead of adding. When a character is attacked they make an armor roll against an attack's difficulty class. Their armor roll modifier is their armor class. Each attack has a difficulty class determined by what the traditional attack modifier is. This is calculated by subtracting the attack bonus from 20. To succeed at an armor roll the player character must roll under the difficulty class, similar to luck. A natural 20 still means a critical hit and a natural 1 still means a fumble. This system keeps in place ascending monster armor class. If the lack of parity there annoys you you could also conve...