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Showing posts from May, 2025

Beggars

  So there’s a very well founded sentiment amongst a lot of people in the ttrpg space, a sort of disdain for fifth edition dungeons & dragons. I get it, if you are the person who always running the games and but don’t want to be every time you bring it up with your other friends that there is something you want to try so it would be more fun for them and they keep looking you in the eyes and saying no. It feels terrible and on top of it you gotta play a game that's so bad that I will not run it unless payed to. Especially when you get off that train, it can feel electric to hear other people say what you are thinking and hear other disillusioned people. But what's up with the people who are constantly begging internet randos to play other games? Deploying on the regular “I'm begging you please play another game”.  I'm sure you have encountered this before, if not this exact turn of phrase you might also know them from their other tendencies. The sort of ...

I made a 120 Room Dungeon in a Month

So I run an open table D&D game for a youth center. I got myself a notion that I had two months before I was gonna be running a game so I might as well try doing some daily dungeon keying and by the time I had to run a game then I’d have something sizable to run for the folks at the youth center, an d I could keep expanding it until I had a full megadungeon to one day release. I started brainstorming and decided on a general outline of the dungeon I came to this general premise The Burrow: heavily overgrown complex that while technically underground is only so by a foot or two of topsoil and has enough cave ins that natural light isn't unheard of ????: more standard dungeon, no strong theme but heavy aesthetic contrast with the barrows above with darkness and no greenery. The Grand Ossuary: massive catacomb complex teeming with undead. The caves of prehistory: like cavemen and shit can be found here, decidedly natural as opposed to the two prior levels, heavy focus on ...