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Showing posts from June, 2024

Armor of the Bay

  Warriors need to have their innards protected. The best way to do that is to wear armor. Here are the common armors in the Birini region. Cotton Unprocessed cotton between fabric, creating a very soft armor that dampens impacts and is hard to pierce. BX 6[13], 50 GP, 100cn DCC +3, -1, –,d6,50 GP Lamellar, Porcelain Pieces of Thrion ceramic overlapping each other creating a hard yet flexible set of armor. BX 4[15], 50 GP, 440cn DCC +4, -3, -5’, d12, 50 GP Leather Hardened animal hide (typically cow but occasionally mammoth) a cheap and solid way to protect the innards. BX: 7[12], 20 GP, 200cn DCC +2, -1,–, d8, 20GP Plate Solid bronze, typically they are made somewhat decoratively, showing gleaming metal abs, cod pieces, other features the warrior wishes to accentuate.  BX 2[17], 500GP, 500cn DCC +7, -7, -10’,1d12, 500GP Scale Small bronze plates overlapping like the protective scales of a serpent. BX

Partial Armor For Old School Essentials Version 2

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In September 2022 I tried making a partial armor system for Old School essentials based on the system in The Orcs of Thar book but simplified. Looking back on that while I like the idea I am not sure if using red orcs of thar for the base was the best idea because it had some janky math that I had to massage into place and by the time I had something presentable I had become so used to janky that I didn't realize it was still kind of sub par. Here is my redux.   A pdf download can be found here.

Quickdraws

 I’ve watched quite a few westerns* recently and also been watching a friend of mine play a samurai video game so quick draws are on the mind. Here are some rules for quick draws both modern and archaic for a bunch of different games. The core of the system is simple: two people stand looking each other dead in the eyes, weapons sheathed. An opposed check is made, the result of the check is dealt as damage.  Below are some rules for the specific mechanical manifestation of that in a few games I like. CAPERS The two parties make opposed Agility/Guns Reaction Checks. If the higher does not beat the lower by the Level of the dueler, then both suffer damage equal to the result of the check. If the high beats the lower by the Level of the lower, the higher comes off scot free. Dungeon Crawl Classics As above, use a standard attack roll, and use HD instead of Level. *If you get the chance, do watch the good the bad the weird (2008), amazing western that by being s

Rules from 5e For use in OSR Games

In 5e HD is determined by size. Tiny is 1d4, small 1d6, medium 1d8, large 1d10, huge 1d12, and gargantuan is 1d20. I think that works wells. For those unaware of what those categories include here is a plain english explanation. Tiny = Garden gnome Small = 5 year old Medium = Adult Large = Horse Huge = Elephant Gargantuan = Orca This is all.

Oludammi, and the Griffon's Territory

Oludammi, the Back-End of the Ass Animal Aspirant, Crocodile Will be described in the future Monsters.MD conversion. Barbarians Will be described in the future Monsters.MD conversion. Death-Cleric Rukh-Vile Init: +2; Atk: Staff +2 Melee (1d4); Crit III/1d10; AC 10; HD 3d8; MV 30’; Act 1d20; SP Magic, Grisly Demise: SV Fort +1, Ref +1, Will +2; AL L Magic: Rukh-Vile can cast the spells Ray of Enfeeblement, Curse, and Spider Web with a result always being 16. There is a 4% chance that it fails with any single cast but may drain the life of any allied barbarian to make sure the spell succeeds. Grisly Demise: Upon death the ground beneath Rukh-Vile opens up, and a serpent of terrible black flames drags him to an underworld unseen.  All ignitable things within 5’ catch fire. The fire deals 1d6 damage each round and naturally extinguishes on a roll of a 1. Keep in mind these are dry grasslands. Ghoul Init: +2; Atk: Claw +3 Melee (1d3+Paralysis),

Strange Things Done

Immediately Nicolas tried coming at the beast with the pitchfork, hoping to keep some distance between him and the creature by keeping it stuck there, Igore comes in with the hammer and bashes it. With unnatural speed it yanks the pitchfork still stabbed into her bringing Nicholas closer. With its neck distending far beyond what one would assume it lunges forward and in a whirl of razor sharp bloody teeth bites the the arm of Nicholas clean off. He goes limp as blood spurts and he falls to the floor. Showing more supernatural speed the feathered woman lunges at Igore, using the terrible minervic claws his corpse is all that remains. Rorschach peaks his head out of the stairs and see the bloody scene, not wishing to waste any time he uses his only shot and it is true and clear straight into the head of the beast. It flies off from the rest of the body, it’s remnants slumped against the feast that was once Igore. Wist Bravado Rorschach declares the beast slain and ushers everyone

Beyond the Mountains and The Wall DCC

  Here lies the beginning of my conversion of The Bronze Lands setting book to DCC. If you want any actual context as to what this is click here , it's free. This will be an irregularly posted part of my blog as I do the conversion two areas at a time until I eventually get to the unfinished Luke Gearing Monster document. Beyond the Mountains Ancient Serpent, The Init: -14 upon waking, +3 once fully warmed; Atk: Tail Sweep +16 Melee (4d30 + See special), Swallow +14 (See Special) ; Crit M/d30; AC 26 (natural armor); HD 20d20; MV 150’; Act 2d20 + 1d30 + 1d20; SP Impenetrable Scales; SV Fort +30, Ref +15, Will +4; AL N Tail Sweep: Due to the large size of the serpent it can target any number of creatures it wishes within 150’ of it. Swallow: The target must make a Ref save against the Serpent’s attack roll. A successful save allows the target to stay stuck in the Serpent’s mouth. Every round thereafter the victim must make an opposed Strength check (the Serpent is

Tales in the Land of Blood Ch 1. The Voyage of the Saint Demelza: There is Something Below Deck

  Dramatis Personae Anica The Polnenza Caravan Guard Fuora The Piskaro Sailor Giancarlo Debitore The Clerk Holly The Farmer Igore Chromsfelt The Siberskian Armorer Lenora The Creedhall Student Len The Farmer Licorice Roc The Blind Creedhall Student Nicholas Cantor The Farmer Oleksandr The Hemlock Lumberjack Richard Johnson The Farmer Rorschach O’Gannery The Big Game Hunter Sagittarius The Siberskian Serf Through-perseverance-the-gods-shall-be-restored The Church of Saintly Blood Flagellant aka Percival Yulia The Herder Boarding the ferry from Veil to Piskaro an assorted group boards the Saint Demelza, a steam powered ferry. It is a standard affair, the passengers board the top of the ship as cargo gets loaded below the deck. Fuora the Sailor makes sure that all the tickets are accounted for and familiarizes the passengers with the layout of the ship. The passengers are told of the two lifeboats, when the food for their day-long journey will be served, and where the rooms are.