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Showing posts from September, 2025

Nithhugyr

 Back when man ate the planet the nithhugry was made. On command they would hollow out entire mountainsides, now only a few are left, roaming the places few dare to tread. They appear in swarms of 3d100, combined into a singular worm. Each segment is 15’ long and 10’ wide Nithhugyr: HD 2+12 per Segment, Atk 1 Bite (1d12+6) per 5 Segments, AC as Chain + Shield, MV 60' or 40' Burrow, ML 11. Swallow: If a bite attack beats succeeds by 10 or more, the target must save vs Wands or be swallowed whole. If swallowed whole the victim travels down the body at a rate of 1 segment per round, suffering 1d6 damage per segment. If not swallowed whole the victim is hanging on for dear life in the mouth and must make Strength check each round to hold on. Succeeding by 2+ allows for escape, failing by 2+ means swallowing. Break Apart: If a segment is destroyed the swarm becomes two independent worms., Heat Vent: Has a 1-in-12 chance each round to release jets of searing hot air, scalding ...

Map of Veyard

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  I've slowly been procedurally generating out a map of a science fantasy campaign setting and doing a solo hex crawl over on my dice camp. I realized I'd have more fun with a premade map so I went and made a map. This is just the most barebones map and I think over the coming weeks and months I will slowly flesh out massive hexmap.   These basic hexographer hexes don't portray the full picture, like nature of the rusted highlands, the white forest, the verdigris dunes, and a bunch more strange biomes I have planned. That will have to come with me eventually hand illustrating a map but just know that's coming. You can probably just use this as a base for any campaign world.