Hive Queen Warlock
The Hive Queen
Your patron is the queen of a hive of insects that have grown powerful enough to affect the very magic of the world. The queen is in need of diligent workers although what her end goal is with incorporating new workers into the hive is yet unknown.
Expanded Spell List
The Hive Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Hive Queen Spell List
Spell Level Spells
1 Fog Cloud, Feather Fall
2 Animal Messenger, Levitate
3 Conjure Animal, Leomund's Tiny Hut
4 Evard's Black Tentacles, Giant Insect
5 Animate Object, Insect Plague
Bonus Cantrips
At 1st level, you learn the mold earth and primal savagery. They count as warlock cantrips for you, but they don't count against your number of cantrips known.
Soldiers Power:
Starting at 1st level you are imbued with the same vigor that the soldiers who defend the colony have. You can at will change any damage you inflict magically to poison damage.
Nest Shield:
Starting at first level you may as a bonus action summon forth a bit of the nest of use as a shield. This provides a +2 ac until the beginning of your next turn. You can do this a number of times equal to your warlock level and is replenished on a short rest.
Arcane Venom:
At 6th level, all attacks you deal are chock full of the most powerful venom the hive has. If you deal a critical hit on an enemy it is paralyzed until the start of your next turn.
Hive Structure:
At 10th level parts of you have been replaced by the nest of these otherworldly insects. As soon half hit points the otherworldly bugs begin to swarm. No hostile creature is able to move to within a 5 foot radius of you. Any creature within that radius counts as restrained. The swarm lasts 1d6 rounds. Once the swarm is done the insects are lessened in numbers and will not swarm again until you finish a short rest.
Swarm Incarnate:
By 14th level you have become so entwined with the insects that you can turn yourself into a swarm of them as a bonus action, lasting for a minute. You can do this once per long rest.
When you are in swarm form you gain the following benefits
- You gain resistance to bludgeoning, piercing, and slashing damage.
- All attacks count as magical attacks
- You have a fly speed equal to your movement speed
- You can fit through openings a tiny insect could fit through
- All poison damage is treated as one step better. (immunity becomes resistance, resistance is ignored, neutrality is treated as vulnerability, vulnerability counts double)
- You can occupy another creatures space vice versa
- Any creature that you share your space with you at the end of your turn takes 1d12 poison damage
Oh I want to use this
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