As someone who collects patches, I love the random patch generator. I decided to think up 400 more to have an even more varied set of outcomes for character creation. These compiled with the ones from the core book can make a d500 Chart for patches. 6 Fingered Hand Abstract Eyeball A Cat Ace of Spades A Cigarette Carton A Dog A Dragon Backpatch Aleph A Meaningless Set of Hanzi Anarchist Star Anatomical Heart Angel Wings Back Patch An Icecream Cone with Rainbow Rings A pair of Dentures A Skull with an Extra Eye Socket Ass A steak covering half of a bruised face. Atom Bomb Avocado Axe Splitting a Skull Baked Potato Banana Slug Bear With Cubs Betsy Ross Flag Bird Skull Birth of Venus Back Patch Black Flag Black Umbrella Bloody Knife Blue Lightning Bolt Bottle of Ketchup Brain Brick Broken Chain Broken Heart Emoji Burnt Candle Cannabis Leaf Car Engine Cartoon Bomb Cassette Tape Cheeseburger Chocolate Chip Cookie Clown Cocaine Baggy Cognitohazard Symbol Comet Cracked Egg Crescent...
So I run an open table D&D game for a youth center. I got myself a notion that I had two months before I was gonna be running a game so I might as well try doing some daily dungeon keying and by the time I had to run a game then I’d have something sizable to run for the folks at the youth center, an d I could keep expanding it until I had a full megadungeon to one day release. I started brainstorming and decided on a general outline of the dungeon I came to this general premise The Burrow: heavily overgrown complex that while technically underground is only so by a foot or two of topsoil and has enough cave ins that natural light isn't unheard of ????: more standard dungeon, no strong theme but heavy aesthetic contrast with the barrows above with darkness and no greenery. The Grand Ossuary: massive catacomb complex teeming with undead. The caves of prehistory: like cavemen and shit can be found here, decidedly natural as opposed to the two prior levels, heavy focus on ...
I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it! Roll 1d24 1-2 Obvious Feature 3 Hidden Feature 4 Obvious and Hidden Feature 1d4 Settlement Monster Lair Weird Dungeon Settlement Roll 2d6 and multiply the results 1 Hermit 2 Thorp 3 Village 4 Village 5 Fort 6 Fort 8 Town 9 Bandit Holding 10 Town 12 Town 15 New Imperial Outpost 16 ...
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