House Rules Booklets
I recently put together some zines of various house rules related stuff for my DCC games. It's nice to have all of these various things in print. Below I will detail all of the house rules I run with and their providence if need be. House Rules Free Occupations: The occupations have no lineage associated with them, roll 1d10 with 1-7 being human and the rest being dwarf elf and hobbits. d60 Birth Augurs: expanded birth augurs from the tales from the smoking wyrm issue 8. Expanded Gear: Just lots more gear, taking stuff from astonishing swordsmen and sorcerers of hyperborea, and 5e. Encumbrance: it's basicaly jus the 5e encumbrance system but with mausritter style item slots. Weapon Qualities: Inspired by wolves upon the coast and beyond damage dice. Firearms Rules: Generally inspired by matchlock guns. Hounds: dogs can be used to scare humanoids the way clerics can turn unholy, inspired by Mark Conway. Running and Jogging: A creature can move thrice their movement by