House Rules Booklets
I recently put together some zines of various house rules related stuff for my DCC games. It's nice to have all of these various things in print. Below I will detail all of the house rules I run with and their providence if need be.
House Rules
- Free Occupations: The occupations have no lineage associated with them, roll 1d10 with 1-7 being human and the rest being dwarf elf and hobbits.
- d60 Birth Augurs: expanded birth augurs from the tales from the smoking wyrm issue 8.
- Expanded Gear: Just lots more gear, taking stuff from astonishing swordsmen and sorcerers of hyperborea, and 5e.
- Encumbrance: it's basicaly jus the 5e encumbrance system but with mausritter style item slots.
- Weapon Qualities: Inspired by wolves upon the coast and beyond damage dice.
- Firearms Rules: Generally inspired by matchlock guns.
- Hounds: dogs can be used to scare humanoids the way clerics can turn unholy, inspired by Mark Conway.
- Running and Jogging: A creature can move thrice their movement by forgoing all their actions, or twice if they accept a -1d penalty to their actions. Taken from CAPERS.
- Aquatic Combat: Take wholecloth from the sea queen escapes.
- Catching Fire: fire inflicts 1d6 damage per round, and goes out naturally on a roll of a 1, luke gearing told me this rule once.
- Quickdraws: Samurai movie inspired quick draw rules where it's an opposed attack roll where the attack check is dealt to the other party in damage unless you beat them by their HD.
- Mercurial Magic Expansion: I added 20 new home made mercurial magic effects for 41 to 60, and used the multiversal mercurial magic effects found in the motes of mercurial magic dice set.
- Overland Travel Rules: rules for how far someone can move in one day taking in to account weather and the like.
- Hunting, Foraging, and Cooking: rules for getting food, and preparing it inspired by dungeon meshi and meat heads.
- (Optional Rule) Partial Armor: Makes is so wearing a plate pauldron and only a plate pauldron mean something. Dark sun inspired but only vibes wise.
Crits & Fumbles
- All of the standard critical hit tables.
- Additional tables for crits inflicted by fairies and angels.
- The monster specific fumble rules found in goodman games yearbook 8.
- Additional fumbles for you guessed it the fey and the divine.
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