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An unfinished script for a video review of wanderhome

  This was written months ago in a single day it is unfinished and messy and needed to be revised but it was such a release of emotion that I left me satisfied emotionally but not intellectually. I haven't worked on it in a long while so have fun reading this unfinished script. Introduction It is early May 2022, the State of Texas has passed a law classifying parents who let their transgender children transition as child abusers, and requiring the forceful outing of all transgender children to their parents. Soon a game bundle to raise money for transgender advocacy groups in texas is put together on itch. After supporting the bundle I looked through it to see what was included and saw wanderhome. A game I had been recommended in the past but have never picked up. Wanderhome is a game published by Possum Creek Games in April of 2021. It was written by Jay Dragon, illustrated by Letty Wilson, and Sylvia Bi, and layout out by Ruby Lavin. Editing was done by Ruby Lavin, Luke Jordan, a...

Two New Powers for CAPERS

  Poisonous Skin 1-2

Troika House Rule: Character Creation

1. Roll 1d3+3 to determine Skill. 2. Roll 2d6+12 to determine Stamina. 3. Roll 1d6+6 to determine Luck. 4. Record Baseline Possessions that every new character starts with: 2d6 Silver Pence, a Knife, a Lantern & Flask of Oil, a Rucksack, 6 Provisions. 5. Roll d66 on the Background Table and record Possessions and Skills  6. Roll 1d6, on a 1 the character is a human, on a 2-6 the character is a muppet.

Gene Pool Diver: Genemods For Mothership

  In the space fairing, future humanity was faced with one massive problem humans evolved on earth. While we may be able to create artificial gravity in empty space making an artificial gravity field large enough to encapsulate a planet is far beyond what is possible with current power generation technology. We soon used our mastery of the genome to create humans capable of withstanding various gravitational forces, it was not long until we looked at other problems and fixed them with genemods as well. Now what a human looks like is much broader than any time before in history both oral and recorded. Here are but a few of the variations of humans found amongst the stars. Why use genemods over cybermods?  The genemod is far less invasive than any cyberware surgery and therefore has far less of a recovery time, it can also save time and effort in the long run if you know generations are going to be living in a place where this adaptation would be useful.  Of course, c...

Magical Boots

 Boots of Mud The wearer tracks mud everywhere they step.

Gorons and Zoras for Old School Essentials

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I really enjoy the legend of zelda series and the creatures found there. You rarely see any takes on Gorons or Zora so I decided to make my own set of OSE classes for them. (As well as races for people who use the advanced fantasy rules) If you want a PDF of this check here

The Bombshell

     When I run games I often wonder what will be the defining feature of the campaign. Having a moment or idea that defines the campaign can lead to a strong and satisfying narrative understanding of the campaign for everyone involved.      For me, however, this sort of setup isn't easily achieved. I like games where the players, are the parts of a larger whole, not the sort of people who shake the foundation of the world unless they have really earned it. On top of that, I value player character agency above all else, instead of having a set adventure path ready I have many many possibilities prepped and ready to be encountered.     One may ask how do you get a strong defining aspect of a game that you are unsure of even the most basic outcomes of, and for that, I have made the bombshell method.     A bombshell is an event that radically changes how the world functions, this can be infrastructural, political, supernatural, scientific, ...