I made a 120 Room Dungeon in a Month
So I run an open table D&D game for a youth center. I got myself a notion that I had two months before I was gonna be running a game so I might as well try doing some daily dungeon keying and by the time I had to run a game then I’d have something sizable to run for the folks at the youth center, an d I could keep expanding it until I had a full megadungeon to one day release. I started brainstorming and decided on a general outline of the dungeon I came to this general premise The Burrow: heavily overgrown complex that while technically underground is only so by a foot or two of topsoil and has enough cave ins that natural light isn't unheard of ????: more standard dungeon, no strong theme but heavy aesthetic contrast with the barrows above with darkness and no greenery. The Grand Ossuary: massive catacomb complex teeming with undead. The caves of prehistory: like cavemen and shit can be found here, decidedly natural as opposed to the two prior levels, heavy focus on ...
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