Bay of Birini

I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!

 


Roll 1d24
1-2    Obvious Feature
3        Hidden Feature
4        Obvious and Hidden

Feature 1d4

  1. Settlement
  2. Monster Lair
  3. Weird
  4. Dungeon


Settlement
Roll 2d6 and multiply the results 

1    Hermit

2    Thorp

3    Village

4    Village

5    Fort

6    Fort

8    Town

9     Bandit Holding

10    Town

12    Town

15    New Imperial Outpost

16    Religious Commune

18    City

20    Collapsed Imperial Remnants

24    Wizard

25    Dragon

30    Theocracy

36    Kingdom



Weird

  1. Animal Behavior
  2. Magical Feature
  3. Treasure
  4. Resource
  5. Historical Location
  6. Hint to nearby Hex
  7. Combine 2

Monster Spark Tables

Monster Themes
  1. Hidden danger
  2. Predation
  3. Mimicry
  4. Mutation
  5. Religion
  6. Curses
  7. Stalking
  8. Ancient
  9. Rumors surround it
  10. Venom
  11. Storms
  12. Hunger

Monster Type
  1. Chimeric creature
  2. Large animal
  3. Dinosaur
  4. Undead

Chimeric Types
  1. Two animals
  2. Human and modern animal
  3. Human and prehistoric animal
  4. Existing mythological creature but with prehistoric parts (e.g. minotaur but triceptops instead of bull, )
  5. Plant and animal

Undead Types
  1. Ghost with mission
  2. Mindless body
  3. Avoider of death
  4. Formless phenomenon


Special Thank you to Luke Gearing and Mark Conway

Recommended modules

  • Fire Pearls of Aya Gahn
  • The Ruinous Palace of the Metegorgos
  • Bronzelands (unpublished as of yet)
  • Seas of Sands (unpublished as of yet)
  • Into the Wyrd and Wild


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