Bay of Birini
I have recently started work on a bronze age lost world style setting called the Bay of Birini. It's a hex crawl over a 50 x 50 mile area. It uses a bunch of shit from other people because it's a home game thing so I am not gonna post the hexes because a chunk of them are written by other people. Instead here is the plain map and the hex fill procedures that used for the making of it!
Roll 1d24
1-2 Obvious Feature
3 Hidden Feature
4 Obvious and Hidden
Feature 1d4
- Settlement
- Monster Lair
- Weird
- Dungeon
Settlement
Roll 2d6 and multiply the results
1 Hermit
2 Thorp
3 Village
4 Village
5 Fort
6 Fort
8 Town
9 Bandit Holding
10 Town
12 Town
15 New Imperial Outpost
16 Religious Commune
18 City
20 Collapsed Imperial Remnants
24 Wizard
25 Dragon
30 Theocracy
36 Kingdom
Weird
- Animal Behavior
- Magical Feature
- Treasure
- Resource
- Historical Location
- Hint to nearby Hex
- Combine 2
Monster Spark Tables
Monster Themes
- Hidden danger
- Predation
- Mimicry
- Mutation
- Religion
- Curses
- Stalking
- Ancient
- Rumors surround it
- Venom
- Storms
- Hunger
Monster Type
- Chimeric creature
- Large animal
- Dinosaur
- Undead
Chimeric Types
- Two animals
- Human and modern animal
- Human and prehistoric animal
- Existing mythological creature but with prehistoric parts (e.g. minotaur but triceptops instead of bull, )
- Plant and animal
Undead Types
- Ghost with mission
- Mindless body
- Avoider of death
- Formless phenomenon
Special Thank you to Luke Gearing and Mark Conway
Recommended modules
- Fire Pearls of Aya Gahn
- The Ruinous Palace of the Metegorgos
- Bronzelands (unpublished as of yet)
- Seas of Sands (unpublished as of yet)
- Into the Wyrd and Wild
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