Goodbye Gloryhole

 

Once the mourning had ceased the party decided to investigate the room that geometric entity had been sitting in.

Broderick the Profound, being familiar with dwarven history and technology along with spacecraft, unlike the rest of the party, was able to determine that this is the warp drive of a demonically fueled warp core.

After messing about with the various controls, Broderick is able to open up a portal, a shimmering repeated trace of a labyrinth in blue light.

Far away in the pits of hell Grillbar Lungskin sees a disc open in front of him, where he can see Bobos and Dungifer in a sorry state along with a dwarf he does not recognize. He can hear incredibly muffled speech so he placed his ear against the portal.

The party sees a green ear pop into existence, Broderick declares it a demon and states he is ready to attack any foul thing that comes through. Grillbar pulls out his ear and then plunges his whole face through, Bobos and Dungifer see their friend’s visage and tell Broderick to not attack.

Grillbar scrambles and scampers through the portal with the help of Broderick and the four all quickly catch up. Grillbar was unable to find Kermit but with the state everyone is in there is no use all dying to save Kermit, so they make plans to recoup in the safety of Punjar before heading back into the depths of hell.

Broderick leads them out of the mine with ease, the influence of the warp core having faded and the dungeon returning to normal. After a short elevator ride up the party finds themselves in familiar territory as they make their way towards the latrines and and around the bend when they hear heavy footsteps, the panic at first but dungifer detects no danger. Greeting his heavy stepper with no malice the party suddenly and unexpectedly finds themselves face to face with Kermit, now sporting a sigil tattooed upon his forehead, and a beard that would have obviously taken months to grow.

The party is shocked.

Kermit explains in his quest for knowledge he made a pact with the Un-Sun the demon prince of winter in exchange for more power, becoming a warlock. The party is just glad he is alive.

The party heads towards the surface and emerges into the war in the afternoon night of a spring day with the party gravely injured, but swamped down with riches. With Radcliff still in their hearts they head back to Punjar.

This is the end of this campaign. Thank you all so much for reading. That ending seemed very rosy and it was unexpected to me as well. The encounter with Kermit was a truly random encounter that wrapped things up nicely, sometimes the dice fall as they wish. I had known kermit was safe for months due to a luck check but we just had not encountered him. Wild times in the glory hole I guess.

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