you cannot have a meaningful hexcrawl ... if strict attention is not paid to the weather and seasons Hex crawls are games where time is currency. You spend a single day moving a distance, consuming resources as needed. The next day you do the same, and this repeats until you decide to stop for whatever reason. As one crawls through the hexes they can find interesting locations, and stumbles upon random encounters. What people rarely factor into hex crawling is how weather can change the situation. If you encounter 2d20 bandits in the woods in the middle of a snow storm it can radically change their goals. My prepping procedures for hexcrawls Create a hex map composed of 1 mile hexes. Create a greater hex layer over the top that is composed of 6 mile hexes. For each greater 6 mile hex pregenerate a year's worth of weather Write down all the weather in a big fucking almanac and reference it as need be for the rest of the campaign. If you run out of weather, do it all again. ...
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Showing posts from 2022
Slot Based Encumbrace for Mothership
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I have been interested in playing a more survival horror themed game recently. The sort of game where a character has to survive one really bad week instead of one super bad night. A core part of this sort of game that will take place over a timeframe like that is resource tracking. Here are my simple rules for A slot based encumbrance system for mothership. Androids & Scientists start with 20 maximum Slots. Marines & Teamsters Start with 30 maximum slots. If you do not have a rucksack, satchel or other type of storage your maximum Slots is reduced to 5 for the purposes of carrying. You may still wear more than 5 Slots worth of wear. You have two Slots designated as your Hand Slots. Items in your Hand Slots are instantly usable in combat. You have two slots designated as Quick Access Slots. Items in your Quick Access Slots require a successful Speed Check to use that round of combat. The rest of the slots are Storage Slots. Items in Storage Slots need an entire Round to be u...
A sneak peak
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Orange Gunkling Small (6") colonial slimes that hunt in packs. These orange blobules are warm to the touch and will try to attach themselves to passing by creatures and wiggle rhythmically. Game Statistics Armor Class: 6 [13] No. Appearing: 2d12 Hit Die: 1/2-1 Saves: D 14 W 15 P 16 B 17 S 18 Move: 75' (20') Morale: 12 Attacks: 1 x Cook Treaure Type: P Damage: 1/2 hp rounded down Alignment: Lawful THAC0: 19 [0] XP Awarded: 7 Cook: Uses only in groups. Save vs Breath Attack or be covered in gunklings. When covered the gunklings will shake in tune with each other and use the friction to cook the victim alive. The victim suffers damage each round equal to half the number of gunklings attached (rounded down). Immunity: Unharmed by all fiery damage. Cling: Can Move across walls and ceilings. Removing from surface requires a STR check. Seep: Can squeeze through small holes and cracks. Harvestable Materials If frozen th...
Sex in Fantastic Medieval Roleplaying Games
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The worlds of d&d and other such derivatives are deeply sexless. This is of course not saying that sex cannot happen, it does in many tables and I am sure they have a great deal of fun pretending to have penises and vaginas getting wet and or hard in the many wonderful ways that can happen. However, there is regardless a lack of sex, to me many of the worlds do not feel lived in if sex is not somehow part of it, even though I have zero interest in roleplaying any form of sex in RPGs. There have been many attemps at fixing this deep sexlessness, and these attempts fall into two main categories, these categories are as follows A Seattle based polycule has released a book full of magical whats its like magical cock rings or contresceptive spells A man who is on the verge of getting a restraining order filed against him by every woman in a 300 mile radius releases a book about all the ways you can circumvent consent and also writes a spell called ...
No Women Only Females: A musing on rpg world building and gender
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" Although the masculine form of appellation is typically used when listing the level titles of the various types of characters, these names can easily be changed to the feminine if desired. This is fantasy - what's in a name? In all but a few cases sex makes no difference to ability!" - Gary Gygax, AD&D Players Handbook. Within the standard realm of elfgames there is a pattern: there is gender. This is not a particularly insightful observation, there is gender in the real world so it makes sense that it shows up in fantasy. Talking about gender in RPGs isn't even new. However, there is one aspect that has always irked me somewhat, the way world-building is often carried out it creates a situation where only men exist. Sure a character can be female but at the end of the day, she is a man. What I mean by this of course is that the tradition of medieval fantasy roleplaying there has been a current of a more of a quasi-feminist rei...
A Musing on Complexity
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Complexity in games is in my opinion sort of a meaningless thing to say. Obviously one can ascertain what general thing you are getting at but unfortunately for us saying a game is complex leaves out a lot of the complexities. I put forth a probably not new framework of understanding games called the Dual Complexities, they are as follows. Repeated Complexity Momentary Complexity Repeated complexities are things in a game that you are expected to do multiple times and often times but not always you are expected to do so in the middle of play. This would be something like shooting a gun and seeing how much damage it deals in a game such as shadowrun 5e or attempting to grapple someone in 3e D&D. This type of complexity often comes about in procedures of play, or in situations where there are many different factors to take into account. Momentary complexities are individual moments that happen ocasionally and infrequently, oftentimes but not always they happe...
Yet Another Attempt at Making BX Fighters Less Boring
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Or YAAAMBXFLB for short it my method of making fighters for anything BX derived more interesting mechanically. I lied this isn't actually about making fighters less boring. The trick to fixing fighters is to not give a shit about Making BX Fighters Less Boring but instead differentiating weapons more beyond mere damage dice. Here is an expanded quality list for BX weapons. PDF Version This blogpost was inspired by the wonderful 5e D&D third party product Beyond Damage Dice by James Haeck, Wolfgang Baur, and Scott Gable.
The Alchemist's Fetish
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A small golden fetish in the shape of a raven. Any gold that makes contact with the crow is turned to lead. Upon touching the fetish for the first time Save Vs Paralysis / Petrification or be cursed. If you are cursed all you touch turns to lead. The save is repeated every turn a character has the fetish in their possession.
An unfinished script for a video review of wanderhome
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This was written months ago in a single day it is unfinished and messy and needed to be revised but it was such a release of emotion that I left me satisfied emotionally but not intellectually. I haven't worked on it in a long while so have fun reading this unfinished script. Introduction It is early May 2022, the State of Texas has passed a law classifying parents who let their transgender children transition as child abusers, and requiring the forceful outing of all transgender children to their parents. Soon a game bundle to raise money for transgender advocacy groups in texas is put together on itch. After supporting the bundle I looked through it to see what was included and saw wanderhome. A game I had been recommended in the past but have never picked up. Wanderhome is a game published by Possum Creek Games in April of 2021. It was written by Jay Dragon, illustrated by Letty Wilson, and Sylvia Bi, and layout out by Ruby Lavin. Editing was done by Ruby Lavin, Luke Jordan, a...
Troika House Rule: Character Creation
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1. Roll 1d3+3 to determine Skill. 2. Roll 2d6+12 to determine Stamina. 3. Roll 1d6+6 to determine Luck. 4. Record Baseline Possessions that every new character starts with: 2d6 Silver Pence, a Knife, a Lantern & Flask of Oil, a Rucksack, 6 Provisions. 5. Roll d66 on the Background Table and record Possessions and Skills 6. Roll 1d6, on a 1 the character is a human, on a 2-6 the character is a muppet.
Gene Pool Diver: Genemods For Mothership
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In the space fairing, future humanity was faced with one massive problem humans evolved on earth. While we may be able to create artificial gravity in empty space making an artificial gravity field large enough to encapsulate a planet is far beyond what is possible with current power generation technology. We soon used our mastery of the genome to create humans capable of withstanding various gravitational forces, it was not long until we looked at other problems and fixed them with genemods as well. Now what a human looks like is much broader than any time before in history both oral and recorded. Here are but a few of the variations of humans found amongst the stars. Why use genemods over cybermods? The genemod is far less invasive than any cyberware surgery and therefore has far less of a recovery time, it can also save time and effort in the long run if you know generations are going to be living in a place where this adaptation would be useful. Of course, c...
The Bombshell
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When I run games I often wonder what will be the defining feature of the campaign. Having a moment or idea that defines the campaign can lead to a strong and satisfying narrative understanding of the campaign for everyone involved. For me, however, this sort of setup isn't easily achieved. I like games where the players, are the parts of a larger whole, not the sort of people who shake the foundation of the world unless they have really earned it. On top of that, I value player character agency above all else, instead of having a set adventure path ready I have many many possibilities prepped and ready to be encountered. One may ask how do you get a strong defining aspect of a game that you are unsure of even the most basic outcomes of, and for that, I have made the bombshell method. A bombshell is an event that radically changes how the world functions, this can be infrastructural, political, supernatural, scientific, ...
The Sweet Tooth
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I recently ran Honey in the Rafters play by post in a discord server I am in. I realized that some people might want to become a sugar cultist and thought well how would that be done, luckily I got a copy of As The Gods Demand and realized this would be a great way to handle someone becoming a priest of The Sweeth Tooth The Children of Sugar Adherents of The Sweet Tooth are denoted by their colorful robes, often adorned with various intricate swirls and stripes in white. The churches of The Sweet Tooth often double as candy stores in towns. The members are often seen as hedons obsessed with the frivolous aspects of life. The followers of course only disagree with the latter of the two statements, as if a mouse is without delights it is hardly a life to them. Initiation To join the Children of Sugar one must seek out a Chef Sibling and works under their wing for a week, after that week of service is done you must travel into th...
Upon the Northern Isthmus: Lindworm Generator
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When Ragnarok comes it shall be the lindworms that eat away at the earth itself, in the meantime, they hide away in their corners of the world. When encountering a lindworm these will be the first things you notice The Lindworm has a head of a(n) Ox Serpent Lion Rabbit Wolf Salmon Eagle Goat Bear Human Shark Reindeer With a great mane of Seaweed Pine Needles Feathers Matted black hair Bones Swords Gems Luminous Hair Gold Moonlight The Banners of dead heroes Clouds It has a long serpentine body supported by d4 sets of legs. What is not immediately obvious The lindworm is attuned to the element of Earth Fire Air Water Blood Death Lightning Ice Wood Metal Void Soul What the lindworm truly desires is Corpses to feed upon Trinkets of a certain color The head of a dwarf who wronged them To sleep undisturbed Gold in immense amounts A feast before hibernation A clan of mortals to rule over A mortal to be jester for them A treasure of craftsmanship A true novelty The uprooting of the...
Upon the Northern Isthmus: Troll Generator
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Far in the north sits an Isthmus, the history of this land is a history of cyclical time, now is the third age. Monsters inhabit the woods where humanity dear not tread. One of the inhabitants of those woods is the troll. When the party encounters the troll they may wonder what is the deal with it? The troll looks mostly human except for The bright green skin A tree is growing out of their back The salmon head where a human head should be Massive curved tusks The bright pure yellow eyes Long hair composed entirely of roots A forked tongue The extra set of arms Having a boar snout A coating of bearlike fur The lack of a shadow Stones coating their back What makes this troll special? They are a moon light mage They have been sleeping for so long and are so large that a town was built atop them without them noticing They are a guardian spirit of an animal graveyard They are deathly afraid of cats They are searching out anyone who can throw a boulder farther than them They have a myth...